Graphics Releases • Re: GIST - German industries set
Hmmm Oil Wells grows endlessly? I'm trying to find a max production... but still growing (with 80% station rating), down to 450y stock.... maybe it could be improved like add electricity to grow more (or some cargo derived from oil?) and work like coal mine, 2-3 upgrades, then need something to grow more, or just cap to some max.
The thing that I don't like on stockpile limit is that if it's low rating, you lose a lot of material that will be gone forever without transport, if there is a way to remove from stock only the cargo sent to station at least it doesn't vanish the rest (normally you get 30-20% lost until faster trains), but as example of oil, it grows endlessly (so far), it's easy to forget to add more trains, it will reduce station rating to around 50%-60, so basically 50% is lost, my oil well is producing 6k a month (using daylengh and production factor so it's more then default), so it's 3k lost if I forget to add trains, if not, it seems to grow forever so I need to add a train every year... or lose a lot of cargo.
I know I could add more to resource factor (probably will do thinking on a long term game) or use the 100% station rating mod, but the original stockpile factor of 5 looks fine, only oil wells seems a bit too much without cap.
Also, about the price of copper mine, I think it's on par with the rest of industries, the ones I cited that seems too cheap (I use 128x more on funding industries so it should be around 100-200milion each, to me it's end game only to fund it, and still hurt profit, I prefer to wait for random events on industries and play with what it gives) and the ones I cited are 9 million, so it's way more cheaper then everything.
Statistics: Posted by nihues — 11 Mar 2026 11:12
Discussion in the ATmosphere