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"path": "/viewtopic.php?p=1278446#p1278446",
"publishedAt": "2026-03-09T09:51:13.000Z",
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"tags": [
"Michiel"
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"textContent": "> Just a random thought: Have you considered industry tree networks? Choochoo train network seems primed for it!\n\nYou'd think so, and I did consider it, but it'd be trickier to implement than you might think. Passengers can go from any town to any other, but for cargo, you need both a source and a destination. ChooChoo grows its networks \"organically\"/randomly, without any planning what it will connect beforehand. It just plops down a crossing and expands from there. So it could hook up industries opportunistically as it finds them, but if it connects, say, a power plant, there might not be any coal mines that end up in the network, or vice versa.\n\nStatistics: Posted by Michiel — 09 Mar 2026 09:51\n\n* * *",
"title": "OpenTTD AIs and Game Scripts • Re: ChooChoo, a train network AI",
"updatedAt": "2026-03-09T09:51:13.000Z"
}