{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreidlitzfi44mpqhdtvtuqjjooowoytmyihuvxqamxymcu5qd24jhmq",
    "uri": "at://did:plc:i7budt2wflrcfy6jtvfocbix/app.bsky.feed.post/3mgmpxlljgyk2"
  },
  "path": "/viewtopic.php?p=1278447#p1278447",
  "publishedAt": "2026-03-09T09:55:36.000Z",
  "site": "https://www.tt-forums.net",
  "tags": [
    "Michiel"
  ],
  "textContent": "But of course now you have me thinking about it again  It could see if there's an industry it could hook up to a crossing (say a power plant), but if there's no matching one (coal mine) in the network yet, just leave that connection open as a \"maybe connect this industry later\" task. Then when a coal mine shows up, it can see that it had plans to connect a power plant, and then do both. If no coal mine appears, it can just build a town connection from that original crossing instead. Who knows, something for the future\n\nStatistics: Posted by Michiel — 09 Mar 2026 09:55\n\n* * *",
  "title": "OpenTTD AIs and Game Scripts • Re: ChooChoo, a train network AI",
  "updatedAt": "2026-03-09T09:55:36.000Z"
}