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"path": "/viewtopic.php?p=1278430#p1278430",
"publishedAt": "2026-03-08T11:15:05.000Z",
"site": "https://www.tt-forums.net",
"tags": [
"https://lucius39.itch.io/srem",
"lukasz1985"
],
"textContent": "> Consistent 3D graphics, I am very excited about the real estate management task in your game.\n\nI'm happy to hear that !\n\nHi guys, there is a new version out there on itch.io. It's free to play and has no adverts so far. It's a middle-phase (so to say) alpha version of the game. Some bugs can be found, some features are not implemented yet.\n\nIf you want to have a go, you can try it on itch:\n\nhttps://lucius39.itch.io/srem\n\n\n\n> Hi lukasz,\n> What inspired you to choose real estate management as the core theme for SREM, and how do you plan to balance the economic challenge to keep it engaging for players?\n\nThe balancing, which is partly done is by achieving some off-trade factos, for example - setting higher rent means inhabitants getting unhappy over time and paying less rent. Building a chopper landing on top of a building means more rents, doing maintenance regularly will let the rent level become more stable (since - the more days are left since last maintenance - the less final rent the player receives).\n\nSREM stands for Simple Real Estate Manager - that's only an acronym (I couldn't have thought of anything more meaningfull ).\n\nStatistics: Posted by lukasz1985 — 08 Mar 2026 11:15\n\n* * *",
"title": "Off-Topic • Re: SREM - my game",
"updatedAt": "2026-03-08T11:23:43.000Z"
}