{
"$type": "site.standard.document",
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"path": "/viewtopic.php?p=1278395#p1278395",
"publishedAt": "2026-03-05T16:40:49.000Z",
"site": "https://www.tt-forums.net",
"tags": [
"GoldMine"
],
"textContent": "Glad to see some new inventions regarding path finder, fast and accurate path finder is the most important thing after all.\n\nI've implemented different solution to deal with bodies of water...\nlarge bodies of water make paths longer than what's actual manhattan distance between 2 points, and this means trains will earn less profit, because cargo income is influenced by travel time.\nTherefore I drop the path finder result if path length far exceeds manhattan distance, it's simply not worth it not only for profit but also because infrastructure maintenance will be higher for such route, and also you'll need more trains for longer routes which further adds to expenses.\n\nIt's better to drop the path and try some other route instead.\nThis is only if path finder succeeds to find the path within the limit of ticks that it is given to find goals.\n\nAnother more expensive option is longer bridges but it's not good for startup when cash is limited.\n\nStatistics: Posted by GoldMine — 05 Mar 2026 16:40\n\n* * *",
"title": "OpenTTD AIs and Game Scripts • Re: ChooChoo, a train network AI",
"updatedAt": "2026-03-05T16:40:49.000Z"
}