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  "path": "/viewtopic.php?p=1278369#p1278369",
  "publishedAt": "2026-03-03T21:40:50.000Z",
  "site": "https://www.tt-forums.net",
  "tags": [
    "AskingForAFriend"
  ],
  "textContent": "thx. after digging in some more time i could solve it with \"sprite: GROUNDSPRITE_NORMAL\" followed by building. it was quite a hustle to find this example i needed...\n\nmy updated code is:\n\nCode:\n\n\n    grf { grfid: \"QD\\01\\01\"; name: string(STR_GRF_NAME); desc: string(STR_GRF_DESC); version: 1; min_compatible_version: 1;}template tmpl_static_tile() { [ 0, 0, 64, 31, -31, 0 ]}spriteset(set_l_tile_0, \"images/stdBlanc-Object_C0ZpthL000#00FF00.png\") { tmpl_static_tile() }spritelayout layout_l_tile_0 { ground { sprite: GROUNDSPRITE_NORMAL; } building { sprite: set_l_tile_0; }}item(FEAT_OBJECTS, obj_l_tile_rotierbar) { property { class: \"F246\"; classname: string(STR_CLASS_BLANC); name: string(STR_OBJ_BLANCOBJECT); climates_available: ALL_CLIMATES; size: [1, 1]; build_cost_multiplier: 1; remove_cost_multiplier: 1; introduction_date: date(1,1,1); end_of_life_date: date(10000,1,1); object_flags: bitmask(OBJ_FLAG_ANYTHING_REMOVE, OBJ_FLAG_REMOVE_IS_INCOME, OBJ_FLAG_NO_FOUNDATIONS, OBJ_FLAG_ALLOW_BRIDGE); height: 0; num_views: 1; } graphics { layout_l_tile_0; }}\n\nStatistics: Posted by AskingForAFriend — 03 Mar 2026 21:40\n\n* * *",
  "title": "NewGRF Technical Discussions • Re: apply transparency",
  "updatedAt": "2026-03-03T21:40:50.000Z"
}