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  "path": "/viewtopic.php?p=1278365#p1278365",
  "publishedAt": "2026-03-03T06:01:50.000Z",
  "site": "https://www.tt-forums.net",
  "tags": [
    "did not enjoy",
    "Fort Gednor Transport, 2183-10-30.png",
    "sheet",
    "Redirect Left"
  ],
  "textContent": "After a test i let it all run for a while, and for the omegalols increased the max RVs to 5000, other than my poor CPU crying as it had to run all that on one thread both AIs did super good, or rather as good as you'd expect for a well performing RV only bot. There was also no big amounts of wetlands, so it avoided the pitfalls of trying to navigate over that, which in previous testing it did not enjoy. So i dunno if you have fixed that, or if it never tried to build over the smaller amount of wetland in this.\n\nthe original Kraken maxed out at 5000 RVs, after many many many years beyond normal tests, Kraken2 was unable to reach that. Screenshot also shows it (Kraken2) continued to feed the grinder of trains, instead of noticing the chaos and building around it.\n\nFort Gednor Transport, 2183-10-30.png\n\nI also marked Kraken as good to use in the sheet, rather than just ok now I know it also gets updates, so anyone who uses my work can tell its tested and works well within its own scope ^-^\n\nStatistics: Posted by Redirect Left — 03 Mar 2026 06:01\n\n* * *",
  "title": "OpenTTD AIs and Game Scripts • Re: KrakenAI",
  "updatedAt": "2026-03-03T06:01:50.000Z"
}