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  "path": "/viewtopic.php?p=1278351#p1278351",
  "publishedAt": "2026-03-02T08:54:05.000Z",
  "site": "https://www.tt-forums.net",
  "tags": [
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  "textContent": "> I just watch the whole drama, because im not touched by it at all. I forked OpenTTD 1.8 for myself, because of few reasons.\n> I added few patches I care, improved few things, changed a bit some behaviours and vioala.. its works super great\n\nI have ended up doing the same, although I use JGRPP as a base rather than vanilla. Added some new stuff I know would never be allowed to besmirch vanilla like multitrain platforms (one on each end like happens in the scary real world), I also have no desire to commit anything to github and become professionally linked with (some of) them.\n\n\n> Good for you, but how would you take part in multi-player games?\n\nIn my case, i just do not. Should I lose my mind and want other peoples tracks in the way, i'll use a well performing AI.\n\n\n> Some recent changes didn't work out as well as the developers might have thought, but this doesn't mean that keeping the UI frozen in time is a good solution.\n\nI disagree, keeping the UI frozen in time is precisely how it should be for any game, especially bits that never really need changing like the main menu. I don't want to have to relearn muscle memory for a game I have played for over 20 years, it isn't a supermarket that constantly changes where products are (sidenote: ugh) to try raising more money (again: ugh)\n\nStatistics: Posted by Redirect Left — 02 Mar 2026 08:54\n\n* * *",
  "title": "OpenTTD Problems • Re: Annoying changes in 15.0's new UI",
  "updatedAt": "2026-03-02T08:54:05.000Z"
}