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"publishedAt": "2026-03-02T08:20:52.000Z",
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"textContent": "> I really wonder if there are really new users. This game is old, and I guess its have very loyal userbase.\n> I wonder if there are really new players coming.. And even if, do they stay?\n\nNew users do come, and some of them stay. If I had to guess (though I have no data), I'd say that most of them come from Factorio and Minecraft communities. Publishing OpenTTD on Steam back in 2021 has caused a great wave of new, inexperienced players.\n\n\n> Changing things to modernize is not always good idea. It will annoy old userbase for sure..\n\nAllow me to disagree. Even after all those years, the UI still has room for improvement. Some recent changes didn't work out as well as the developers might have thought, but this doesn't mean that keeping the UI frozen in time is a good solution.\n\n\n> this game has a very low skill requirement\n\nI agree in general, but still there are a couple substantial hurdles which the new player must overcome before he can enjoy the game. However, in my opinion this isn't a fault of the UI (despite all its quirks), and changing the UI will not remove these hurdles.\n\n\n> And if new users cannot learn how to use because they are well.. whatever reason.. its not our problem?\n\nEventually the old members of community will retire; a few prominent add-on developers (1, 2) have already died of old age. Without fresh blood, the game will stagnate and eventually fall into the limbo of abandonware.\n\n\n> I just watch the whole drama, because im not touched by it at all. I forked OpenTTD 1.8 for myself, because of few reasons.\n> I added few patches I care, improved few things, changed a bit some behaviours and vioala.. its works super great\n\nGood for you, but how would you take part in multi-player games?\n\nStatistics: Posted by odisseus — 02 Mar 2026 08:20\n\n* * *",
"title": "OpenTTD Problems • Re: Annoying changes in 15.0's new UI",
"updatedAt": "2026-03-02T08:20:52.000Z"
}