External Publication
Visit Post

OpenTTD Problems • Re: Annoying changes in 15.0's new UI

Transport Tycoon Forums - Index page [Unofficial] March 2, 2026
Source

I just watch the whole drama, because im not touched by it at all. I forked OpenTTD 1.8 for myself, because of few reasons. I added few patches I care, improved few things, changed a bit some behaviours and vioala.. its works super great

I have ended up doing the same, although I use JGRPP as a base rather than vanilla. Added some new stuff I know would never be allowed to besmirch vanilla like multitrain platforms (one on each end like happens in the scary real world), I also have no desire to commit anything to github and become professionally linked with (some of) them.

Good for you, but how would you take part in multi-player games?

In my case, i just do not. Should I lose my mind and want other peoples tracks in the way, i'll use a well performing AI.

Some recent changes didn't work out as well as the developers might have thought, but this doesn't mean that keeping the UI frozen in time is a good solution.

I disagree, keeping the UI frozen in time is precisely how it should be for any game, especially bits that never really need changing like the main menu. I don't want to have to relearn muscle memory for a game I have played for over 20 years, it isn't a supermarket that constantly changes where products are (sidenote: ugh) to try raising more money (again: ugh)

Statistics: Posted by Redirect Left — 02 Mar 2026 08:54


Discussion in the ATmosphere

Loading comments...