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"publishedAt": "2026-02-24T16:07:27.000Z",
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"textContent": "Hi everyone,\n\nI've started to post on this forum by complaining about recent changes and I had an idea that it's not fair. I've been playing OpenTTD for 20 years and the devs never heard a word out of me that says a good thing about OpenTTD and the work they put into the project. I think it's time to change that and let them know what we love about OpenTTD and their work.\n\nI'm going to keep my list entirely subjective - these are the things that I appreciate. If you want to appreciate OpenTTD your own way please feel free to do so. Here goes.\n\n1. OpenTTD works on other operating systems than MS-DOS, Windows 95 and Windows 98. Thank goodness When Windows 2000, ME and XP were starting to pop up and my friends couldn't play all the DOS games we used to play I was like, \"yeah, sucks to suck\" and recommended they get Windows 98 like a normal person. Eventually hardware support started to dwindle and we were forced by powers beyond us to migrate to XP, which we hated. What's all this \"stability and scalability\" good for to a bunch of 13 year olds who can't play their games anymore? It's worthless. 0 business value. No use case. Thank you OpenTTD devs for closing this support gap <3\n\n2. OpenTTD adds longer trains, a feature once introduced in TTDPatch. Now our train routes are more scalable. Thank you devs\n\n3. OpenTTD lets you spam semaphores with adjustable intervals. This is such a powerful feature! I use this all the time to make my railway highways which allows my networks to scale to unimaginable capacity. Thank you devs <3\n\n4. OpenTTD lets you spam purchase land. I remember back in the TTDX days if you wanted to protect yourself from other players trying to steal your business you had to purchase each tile separately. Imagine this. The stations with largest reach you could build in TTDX was the dry dock and city airport, so you needed to buy 5 tiles of circumference around your industry, or the city you wanted to protect. Now when I can just spam purchase land, not even an intercontinental airport can penetrate my defenses. Thank you devs!\n\n5. OpenTTD lets you spam and develop existing trees. One of the earliest tricks my dad taught me, when teaching me to play TTDX, is that if I can't build a station because my reputation with the local authorities sucks, I can start a Corporate Social Responsibility program which in game terms means plant a bunch of trees close to the town that's being an ass towards me. In TTDX this was effective, but you could only do 1 tree at a time and you couldn't develop the tree after it's planted, i.e. make the tree bigger or have other trees growing on the same tile. OpenTTD changed this. You can spam AOE tree planting, and every time you hit already planted tiles, the trees on the tile level up and have other trees growing with them on the same tile too. This makes it extremely easy to satisfy a town that's impeding the construction of critical business infrastructure. Thank you devs <3\n\n6. OpenTTD works on Linux for x86, amd64, ppc64, arm, arm64, and it even works on Symbian S60v3. This was huge to me. I could play OpenTTD when I moved to Linux back in high school, when I was commuting to university and work, and in my mid to late 20s when I was screwing around with Linux on Raspberry Pi 1-4, Mac G5 and PS3. Once again, thank you. Using my computer like I want to has been made possible without letting go of OpenTTD, and using exotic computers was made all the more fun!\n\n7. OpenTTD made it possible to build things that were previously geometrically impossible. We can now build half a road on a slope, side roads on slopes, bridges over roads and tracks that aren't perpenducilar to the bridge, bridges over deeper chasms than 1 unit height. What's more - for those who are inclined to build ships - we have rivers and we have water slopes and water bridges! This is a really great opportunity to build an era-accurate early day ship network, like people used to with steam ships and river boats. Strong early Americana vibes. Thank you devs <3\n\n8. OpenTTD introduced trams. I always hated pathfinding for road vehicles, even back in TTDX days. I also hated road constructions and used them against people, because to me every TTDX/OpenTTD multiplayer game is a competitive PVP game. But with trams, we can finally have a secure and reliable way to move passengers on roads. Thank you devs!\n\n9. OpenTTD fixed station demands. In TTDX, if you built a station near any producer of things you can transport, the station would automatically fill up with these things. This really sucks. This is something I really hated about TTDX once I managed to play against another person, because what you could do is you could find someone's profitable business, build 20 stations around it, and the producer of units to be transported would distribute the produced units across all stations that had the producer within reach. That meant that your friend's 1 station that earns big bucks had to compete with 20 stations that don't do anything but get the goods anyway. To do this in OpenTTD, you have to send a vehicle to each one of those 20 stations, so the producer registers that a request for this type of produce was made on this station, and it will only now begin to deliver things to this station. So sapping someone's station is made a lot more difficult in OpenTTD, but it also helps streamline business. You can let's say build 1 station with reach to 2 industries that produce different things, but you intend to service only one of them in this station. Makes perfect sense. Devs, I can't thank enough for this change.\n\n10. OpenTTD added longer bridges. Big thanks!\n\n11. OpenTTD added more airports. City airports would easily become clogged by the 2030s in my TTDX sessions, with over 2000 passengers waiting for the slow airplanes to move. With international and intercontinental airports, this issue was wonderfully mitigated. Thank you devs <3 Also thanks for giving such a huge reach to the intercontinental airport - it helped me penetrate private property in multiplayer games many times, because other players only secured the perimeter required to defend against train stations\n\n12. OpenTTD is localized. I've never expected to see this game in my native language. The windows actually look pretty crazy as most sentences are a lot shorter in English, but I still appreciate - thank you devs\n\n13. OpenTTD added electric rails. This is a nice touch, very immersive. Thank you devs!\n\n14. OpenTTD added mods. Mods that are immersive are great. Mods that add cool features are great. Mods that add joke featuers are also great! Thank you devs! I really enjoyed building a company that specialized in horse carriage transport in 1800s snowy Appalachia\n\n15. OpenTTD makes it so much easier to secure best producers. I can just open the town list, or industry catalog, and sort by population or production, and start by servicing the best producers first. This makes it extremely easy to build your company. Thank you devs!\n\nI think that's it for me, can't think of anything else.\n\nThank you!\n\nStatistics: Posted by grep — 24 Feb 2026 16:07\n\n* * *",
"title": "General OpenTTD • Good changes in OpenTTD",
"updatedAt": "2026-02-24T16:07:27.000Z"
}