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"path": "/viewtopic.php?p=1278204#p1278204",
"publishedAt": "2026-02-20T17:30:29.000Z",
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"textContent": "> If I were developing an AI, I would choose the cheapest track with a reasonable speed limit. Depending on the add-on settings, the costs of the fastest track may be prohibitively high.\n\nThis may be one reason why I wanted to distinguish tracks.\nI think it's possible to test the costs to build something without actually building anything.\n\nThinking of NewGRF compatibility I've taken the advice, it's better to be compatible and generic than otherwise\n\n\n> Additionally, some engines have variable power depending on the track type\n\nThank you for letting me know, this answers my previous question directed to jfs.\n\nStatistics: Posted by GoldMine — 20 Feb 2026 17:30\n\n* * *",
"title": "OpenTTD AIs and Game Scripts • Re: RailType enum is not documented",
"updatedAt": "2026-02-20T17:30:29.000Z"
}