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"publishedAt": "2026-02-15T20:24:53.000Z",
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"textContent": "> 6. Thank you. I've tried it, but it's still not quite there. I had a 4th picture to upload, but it didn't go through. It shows how 1x compares to 2x, if 2x resized the glyphs after rendering, instead of multiplying the font size.\n\nYeah, OpenGFX 2 provides both 1x and 2x sprites for the sprite font, built from the scalable font that the game now uses by default.\nBut for a complete \"1x-scaled-up\" look, you can set \"Highest resolution sprites to use\" to \"1x\", again in \"Advanced\" under \"Game Options\". This applies to all sprites though.\n\nStatistics: Posted by peter1138 — 15 Feb 2026 20:24\n\n* * *",
"title": "OpenTTD Problems • Re: Annoying changes in 15.0's new UI",
"updatedAt": "2026-02-15T20:24:53.000Z"
}