{
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    "uri": "at://did:plc:i7budt2wflrcfy6jtvfocbix/app.bsky.feed.post/3metffemcy5r2"
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  "path": "/viewtopic.php?p=1278065#p1278065",
  "publishedAt": "2026-02-14T14:49:57.000Z",
  "site": "https://www.tt-forums.net",
  "tags": [
    "OpenStreetMap",
    "QGIS",
    "ebla71"
  ],
  "textContent": "> I'm also still confused by the \"rotated\" orientation of the cardinal points.\n\nYes, that's one of the main issues in the placement of towns, as it is rotated relative OpenStreetMap for example.\n\nFor most precise location, I use the QGIS geoinformation system (GIS) to check, which allows you to rotate the map by any degree (here -45° relative to Openstreetmap), but that's probably too much realism for most players\n\nInterestingly, the \"topographic map\" feature of JGRPP produces screenshots with a normal projection (north on top and so on), not the \"diamond-like\" presentation of the game itself.\n\nStatistics: Posted by ebla71 — 14 Feb 2026 14:49\n\n* * *",
  "title": "Scenarios and Saved Games • Re: ebla's incomplete projects",
  "updatedAt": "2026-02-14T14:49:57.000Z"
}