{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreihwagbkm27x3tu7s2hut2mxqm6q4qe3r4i26cd2bhdggbbkkvd6km",
    "uri": "at://did:plc:i7budt2wflrcfy6jtvfocbix/app.bsky.feed.post/3melvwy4cacd2"
  },
  "path": "/viewtopic.php?p=1278021#p1278021",
  "publishedAt": "2026-02-11T14:16:42.000Z",
  "site": "https://www.tt-forums.net",
  "tags": [
    "River_Addon_for_OpenGFX2_'TropicalGrass'.grf",
    "River_Addon_for_OpenGFX2_'TropicalGrass'_V1_Source.zip",
    "zyliety"
  ],
  "textContent": "> River Addon for OpenGFX2 'TropicalGrass'\n\n\n\n\n\n\n\nAdds extra riverbank sprites for OpenGFX2'TropicalGrass'\n\nBy the way , I don't know how the random river works in Opengfx1.1.2, I just write the code according to my own understanding.\n\nRiver_Addon_for_OpenGFX2_'TropicalGrass'.grf\n\n\n\nRiver_Addon_for_OpenGFX2_'TropicalGrass'_V1_Source.zip\n\nStatistics: Posted by zyliety — 11 Feb 2026 14:16\n\n* * *",
  "title": "Graphics Development • Re: Zyliety’s objects",
  "updatedAt": "2026-02-11T14:16:42.000Z"
}