OpenTTD AIs and Game Scripts • Re: [GS] Renewed Village Growth 12.1 (RVG)
Actually, as I had a day off today I decided to see if I can improve the script.I tried to move away from hard-coded values and add a more robust economy detection using Jaccard Similarity and Tie-Breaking. I tested with all FIRS 5.2 economy sets and they work great. here is the PR: https://github.com/F1rrel/RenewedVillageGrowth/pull/167 @F1rrel, kindly review.
And in the meantime, if anyone wants to use the fix, they can install locally the unofficial release from here: https://github.com/AnjinMaru/RenewedVil ... h/releases I will not upload my fork on Bananas not to clutter the server with forks, allowing the author do review and use the proposal as he sees fit.
The big inspiration was the work done by ChronosXYZ and of course the author of the script. All credits go to them.
Thank you so much!! I also created an account to thank you for fixing the cargo categories (specifically passengers and mail being the first category) for the rest of the economy types. I was going crazy trying to find a solution and ended up finding that FIRS 4.16.0 worked. I stumbled back to this thread looking for explanations for town shrinkage I was experiencing while testing RVG without FIRS and I'm glad I did because I found your fix. I'll still have to do some testing and research for the shrinkage but this really made my night.
Statistics: Posted by phailmonster — 08 Feb 2026 09:37
Discussion in the ATmosphere