{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreidqac46mmisrem2tflgdj2ghgs7z7rmnqrpekqdqobxjh2bquzrza",
    "uri": "at://did:plc:hejao6wge3hrmke6f527fttv/app.bsky.feed.post/3mf5uwdgl3db2"
  },
  "coverImage": {
    "$type": "blob",
    "ref": {
      "$link": "bafkreih53g7ji55ka6kdy67y6f3lmynw4lmid2tu7c6aerjmmxz2jfnr6u"
    },
    "mimeType": "image/jpeg",
    "size": 48569
  },
  "path": "/features/craft/wuthering-heights-movie-production-design-bottles-scene-1235180089/",
  "publishedAt": "2026-02-18T18:30:00.000Z",
  "site": "https://www.indiewire.com",
  "tags": [
    "Craft | Technology, Sound and Set Design",
    "Features",
    "Emerald Fennell",
    "Film",
    "Top of the Line",
    "Wuthering Heights"
  ],
  "textContent": "Production designer Suzie Davies tells IndieWire about designing a visual architecture based on the characters' feelings, not period accuracy.",
  "title": "What’s Up with Those Gin Bottle Mountains in ‘Wuthering Heights’? The Film’s Production Designer Explains"
}