{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreiat7gslholkqe2cje7et7idrbmg7bhzlrltqyxqjtkrjoxu5yxl2y",
    "uri": "at://did:plc:hejao6wge3hrmke6f527fttv/app.bsky.feed.post/3mf5nhiybfya2"
  },
  "coverImage": {
    "$type": "blob",
    "ref": {
      "$link": "bafkreih24r6ipih5pc7s4mvxesky7escksapamoenodzghnrgbhhbsonya"
    },
    "mimeType": "image/jpeg",
    "size": 47101
  },
  "path": "/features/craft/a-knight-of-the-seven-kingdoms-episode-5-battle-scene-1235179164/",
  "publishedAt": "2026-02-18T16:00:00.000Z",
  "site": "https://www.indiewire.com",
  "tags": [
    "Craft | Technology, Sound and Set Design",
    "Features",
    "A Knight of the 7 Kingdoms",
    "HBO",
    "Top of the Line",
    "TV"
  ],
  "textContent": "Showrunner Ira Parker, director Owen Harris, and supervising sound editor Al Sirkett tell IndieWire about why breathing noises and vomit shots were essential to the Trial of the Seven.",
  "title": "How ‘A Knight of the Seven Kingdoms’ Goes Under Dunk’s Helmet — and Inside His Panic Attack"
}