{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreigcqfn74t6cwwh4gjvakbuisauswvchlqqeh4eq5entfovi2qbis4",
    "uri": "at://did:plc:glftha7ciqcqj36aguryfmoz/app.bsky.feed.post/3mheej7vyolv2"
  },
  "coverImage": {
    "$type": "blob",
    "ref": {
      "$link": "bafkreid6vuencc5zhqvzmtniqqvkrtv53ocgfffd7d7qijtyju7k4kp5hm"
    },
    "mimeType": "image/png",
    "size": 172428
  },
  "path": "/794679/oc-i-mapped-my-unity-c-codebase-as-a-taxonomy-instead-of-a-dependency-hairball/",
  "publishedAt": "2026-03-18T19:58:01.000Z",
  "site": "https://www.usluck.com",
  "tags": [
    "Data Is Beautiful"
  ],
  "textContent": "Hi, I am a developer of DAWG – Digital Audio Workstation Game, a project I am working on for the last few months that is made in Unity with C# Because DAW style software is very sensitive, I wanted a way to understand and maintain the structure of the codebase over time. In a project [...]",
  "title": "[OC] I mapped my Unity C# codebase as a taxonomy instead of a dependency hairball"
}