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"path": "/794679/oc-i-mapped-my-unity-c-codebase-as-a-taxonomy-instead-of-a-dependency-hairball/",
"publishedAt": "2026-03-18T19:58:01.000Z",
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"textContent": "Hi, I am a developer of DAWG – Digital Audio Workstation Game, a project I am working on for the last few months that is made in Unity with C# Because DAW style software is very sensitive, I wanted a way to understand and maintain the structure of the codebase over time. In a project [...]",
"title": "[OC] I mapped my Unity C# codebase as a taxonomy instead of a dependency hairball"
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