{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreiemczk3tyiwsj2xgt6dvgbdhrncmvjriamhwki43xdrhc5esvwcdm",
    "uri": "at://did:plc:ftmneumqetgl2v4dqqfahrft/app.bsky.feed.post/3mmqjohbfxwc2"
  },
  "coverImage": {
    "$type": "blob",
    "ref": {
      "$link": "bafkreigfgg5xmk37qr2rlogd5xmjkjxrujxcu2mmfqyhzwo7wnm5s6trpm"
    },
    "mimeType": "image/jpeg",
    "size": 535624
  },
  "path": "/take-two-ceo-admits-borderlands-iconic-art-style-was-a-last-minute-change-with-staggering-cost/",
  "publishedAt": "2026-05-25T11:30:01.000Z",
  "site": "https://geeksandgamers.com",
  "tags": [
    "Entertainment",
    "Featured",
    "News",
    "Video Games",
    "2K",
    "Art",
    "Borderlands",
    "Business",
    "First person shooter",
    "fps",
    "Game Informer",
    "Gearbox",
    "graphics",
    "RPG",
    "Strauss Zelnick",
    "Take-Two",
    "video games",
    "Take-Two CEO Admits Borderlands Iconic Art Style Was a Last-Minute Change With Staggering Cost",
    "Geeks + Gamers"
  ],
  "textContent": "Gamers almost got a very different version of Borderlands when the game debuted in 2009 – and they would’ve gotten it in 2008, if the original version of the game with a more realistic art style had been released. Borderlands was set to debut in 2008, with the cover and a big article in the September […]\n\nThe post Take-Two CEO Admits Borderlands Iconic Art Style Was a Last-Minute Change With Staggering Cost appeared first on Geeks + Gamers.",
  "title": "Take-Two CEO Admits Borderlands Iconic Art Style Was a Last-Minute Change With Staggering Cost"
}