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"path": "/blog/posts-i-did-not-write-in-one-go/",
"publishedAt": "2026-06-10T03:40:00.000Z",
"site": "https://joelchrono.xyz",
"tags": [
"Image Toolbox",
"Buran",
"Screen Time",
"letting go of old hobbies",
"Museum memories",
"100DaysToOffload",
"Reply on Fediverse"
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"textContent": "I am one of those who prefers to get something done in the span of a day or else whatever I publish will need way more work on my part, to make sure the tone stays consistent and the flow of what I write makes sense.\n\nI actually write most of these posts in a single big text file that I then copy paste to a final post.\n\nSo, by looking at this text file, I have an idea of a few drafts that have been around for a very long time. Some are super long, and I decided to just talk about these ideas for once. Some are still definitely works I want to complete, but it may be months until that happens, I may as well share some of these.\n\n* * *\n\nThe post right above this one was about apps I wanted to share, three apps—maybe more in the future—that well, I am currently using and liking. These apps are cool and all, and a lot of my earlier blogposts were about app recommendations! But it just felt like I was writing filler and that just leaving links to those apps would be better.\n\nSo yeah, the three apps I was mentioning were:\n\n * Image Toolbox, a super complete… image toolbox, which I use for my weekly collages.\n * Buran, a great client/browser for gemini capsules (whenever I check one of those links).\n * Screen Time, a neat app that tracks the time you spend on each app of your phone.\n\n\n\n* * *\n\nThe next post was about the **Max Steel** franchise of toys, and its movies that were part of my childhood. This one is a bit more complete and it’s about a topic I am passionate about, so I’m definitely going to keep going.\n\nWhat stopped me on my tracks here was the research I started to do. I learned about a lot of things such as other toylines from Mattel that influenced _Max Steel_ , such as _Big Jim_ , as well as competitors like _Action Man_. It kind of overwhelmed me and I lost the focus which should have been on my personal experience with the franchise.\n\nI’ll definitely return to this, and I also want to watch the movies I still have pending, before I continue.\n\n* * *\n\nAnother of my uncompleted drafts was a response to Dom Corriveau’s post about letting go of old hobbies, a theme that really struck me, given the amount of hobbies I have had over the years.\n\nI was going to talk about yo-yoing, card magic, origami and some other things that have ended up abandoned when compared to my reading and gaming. I used to spend hours with a pile of paper sheets and watching endless tutorials on YouTube, sharing pictures taken with a 480p webcam on Flickr, where every cool origamists uploaded their work circa 2011, I guess.\n\nI should revisit that post, it’s literally a single paragraph right now.\n\n* * *\n\nThe next incomplete work was an entry for The IndieWeb Carnival March 2026: Museum memories. One of my favorite ever trips in my life was a visit to Houston TX, where we visited the NASA museum, and it was a once in a lifetime experience for young me. We also went to another more regular museum with bones and paintings and the like, but I can’t recall the name of that one and I’m too lazy to check right now.\n\n* * *\n\nI was going to do (and I can still do) a fourth entry on my series on Videogame Franchises, but I should probably start with a tag to compile all of them first. I won’t spoil the series I was going to mention there just yet. It’s not a difficult post to start over after all.\n\n* * *\n\nOne of my favorite drafts that I started back when I was absolutely focused on Breath of the Wild. I had a pretty fun adventure where I went up a huge hill, and I tried to turn it into a complete narrative journey, talking about what I found and did to reach the summit.\n\nThis was fun and all, but I couldn’t bring myself to post it, it felt a bit childish to talk about it especially because I was describing it as if it actually happened, and then do a fun reveal where I was like _surprise! it’s all Zelda_\n\nNow that I wrote it, it makes even less sense to do so, but if I ever return to finish that game, I might try it anyway. Or post a different thing.\n\n* * *\n\nOne of the longest posts I’ve written and haven’t published yet is a huge ramble on **block puzzles** in videgames. This was actually caused by my love for the level and world design found on Soul Reaver, one of my favorite games I completed last year.\n\nI talked about the first puzzle designs games and also focused on the latest game with block puzzle elements I’ve been playing: _CrossCode_. It was a bit of an extra ode for my love for Soul Reaver, seeing the shortcomings present on a lot of modern titles (_CrossCode_ included) that lack some of the nice mechanics included on that game from 1999—like moving a cube from side to side instead of always having to push it.\n\nIt was already about 1400 words and would include screenshots of plenty of games, but I felt it would work better as a video essay for some reason.\n\n* * *\n\nI am yet to do a yearly recap for 2025, no comment.\n\nThis is day 78 of #100DaysToOffload\n\nReply to this post via email | Reply on Fediverse",
"title": "Posts I did not write in one go",
"updatedAt": "2026-06-10T03:40:00.000Z"
}