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"description": "A zombie adventure before zombie adventures were cool you say? Yes, I said it. I just became that guy talking about Nirvana before their first album dropped.",
"path": "/night-of-the-walking-dead/",
"publishedAt": "2025-10-22T13:39:16.000Z",
"site": "https://keithsenkowski.com",
"tags": [
"PrintsBrowse all products in the Prints category from Keith Senkowski Art.Keith Senkowski ArtKeith Senkowski Art",
"Subscribe now"
],
"textContent": "Zombies are weird now.\n\nAt one point, they used to be this slow but inevitable doom. A vast, endless mass of single minded cannibals coming for your flesh. They didn't move fast because they didn't have to. They were like the ocean, and humanity was the shore.\n\nRocks get worn down and consumed by the sea.\n\nNow they are tweakers on angel dust with the inhuman speed and strength that comes with it. They are an endless jump scare and gore fest. There is no dread. There is no time to think.\n\nThere is just running and explosions and machine guns.\n\nI read somewhere that zombies in movies reflect our zeitgeist, which would explain the change. We are really fucked up now and barely have time to think.\n\nThat might be why this particular **_Ravenloft_** adventure, **_Night of the Walking Dead_** , is so interesting to me. Arriving in 1992, it lands during an interesting transition period both for the game line and the genre. It is also an introductory adventure, which are really, really hard to do well.\n\nPrintsBrowse all products in the Prints category from Keith Senkowski Art.Keith Senkowski ArtKeith Senkowski Art\n\nI now have a limited run of signed and numbered prints available at my online shop.\n\nIt may seem weird to say this now, when this adventure came out, the zombie genre was sort of nonexistent. At best, people remembered Romero's **_Night of the Living_** dead or had seen the unfortunate Savini remake.\n\nAs a marquee monster to hang an introductory adventure on, it is perhaps a risky choice.\n\nThis was also a point where they began to retcon their way into storyland with the adventures. This adventure in particular gives us the prophecy for the Grand Conjunction storyline, which they used to connect the dots between the very first **_Ravenloft_** adventure, **_Feast of Goblyns,_** with **_Ship of Horror_** and **_Touch of Death_**.\n\nI can't leave this alone... This is so dumb...\n\nSo, when **_Ravenloft_** comes out in 1990, it sort of follows the standard **_D &D_** model of adventure structures. The problem is they are really competing for the mindshare of the **_Vampire the Masquerade_** kids. These kids want story...\n\nI will not dive into the reality vs promise of **_Vampire_** here. I don't have the energy right now... I just don't...\n\nWhen TSR realizes that they are competing with **_Vampire_** , the line quickly shifts towards the story-based adventures. What does story adventures need? You guess it...\n\n> Fucking metaplot\n\nThus was birthed the Grand Conjunction. A nonsense thing that was used to string together a bunch of unrelated adventures written by a bunch of different people. This is the adventure where it gets super explicit, but there is an annoying problem with it if you have been playing **_Ravenloft_** for a bit.\n\nLet me break it down simply.\n\n * **_Feast of Goblyns_** - Levels 4-7\n * ** _Ship of Horror_** - Levels 8-10\n * ** _Touch of Death_** - Levels 3-5\n * ** _Night of the Walking Dead_** - Levels 1-3\n\n\n\nI mean, you are releasing these adventures for a game centered on continuous play and you just added a metaplot? How does that work if I can't use my same characters?\n\nYou know what would have been cool? Provide players with rules and guidance on how to play through the metaplot with multiple characters bringing it all together. That would have been cool...\n\nFucking TSR man... Fucking 90's game design...\n\nAll my complaining of where it sits in **_Ravenloft_** aside, it isn't a bad adventure. Honestly, it would have probably of been a better introductory adventure than **_Feast of Goblyns_**. It does a couple of things right, and the things it does wrong are relatively easy to adjust.\n\n### This post is for subscribers only\n\nBecome a member to get access to all content\n\nSubscribe now",
"title": "Night of the Walking Dead",
"updatedAt": "2026-05-11T13:25:43.730Z"
}