{
"$type": "site.standard.document",
"bskyPostRef": {
"cid": "bafyreiebbjqnlcipbanzlptra2jiff6karrjuhdho74p6kmzvgwgljufem",
"uri": "at://did:plc:dxjzgxe7cvirxkwfjr2tjspt/app.bsky.feed.post/3mnw7xwf4th72"
},
"path": "/t/vlog-03-integrating-dear-imgui-1-92-0-with-latest-jme3-initial-findings-traps-and-architecture-choices/49616#post_3",
"publishedAt": "2026-06-10T06:48:42.000Z",
"site": "https://hub.jmonkeyengine.org",
"tags": [
"https://github.com/jMonkeyEngine/jmonkeyengine/issues/2864"
],
"textContent": "Ok, so this implementation of RawInputListener did actually work for me, but ImGui can benefit from more events than can be handled here (e.g. SDL_EVENT_TEXT_INPUT, SDL_EVENT_GAMEPAD_ADDED, SDL_EVENT_GAMEPAD_REMOVED) - so I think it would be better if we could directly hook into SDL event system (requested in another thread, issue created on github: https://github.com/jMonkeyEngine/jmonkeyengine/issues/2864).",
"title": "Vlog 03: Integrating Dear ImGui (1.92.0+) with latest jME3: Initial Findings, Traps, and Architecture Choices"
}