{
"$type": "site.standard.document",
"bskyPostRef": {
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"uri": "at://did:plc:dxjzgxe7cvirxkwfjr2tjspt/app.bsky.feed.post/3mnsfbc5quii2"
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"path": "/t/jme-3-10-0-beta1/49603?page=2#post_35",
"publishedAt": "2026-06-08T16:54:57.000Z",
"site": "https://hub.jmonkeyengine.org",
"tags": [
"@joliver82",
"Wireframe rendering for GLES",
"User Code & Projects",
"GitHub - joliver82/jme3-wireframe",
"GitHub - joliver82/jME3-GLES-wireframe",
"here",
"@sgold"
],
"textContent": "> This is expected, the beta uses gles on desktop by default, and gles does not support wireframe polygon mode.\n\nBack in 2021, @joliver82 developed wireframe rendering for GLES:\n\nWireframe rendering for GLES User Code & Projects\n\n> Hi guys I’ve just implemented a simple project including a geometry shader based wireframe rendering material for GLES (it also works also on desktop GL): Library: GitHub - joliver82/jme3-wireframe Sample app using it: GitHub - joliver82/jME3-GLES-wireframe I came across with the idea of trying to implement it after reading that physics debug meshes were rendered solid here @sgold if you think it’s good enough to have it integrated in jme3 core to fix the debug shapes issue, tell me. If …\n\nPerhaps similar techniques could be applied in v3.10",
"title": "jME 3.10.0-beta1"
}