{
  "$type": "site.standard.document",
  "bskyPostRef": {
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    "uri": "at://did:plc:dxjzgxe7cvirxkwfjr2tjspt/app.bsky.feed.post/3mno3bsxscfa2"
  },
  "path": "/t/jme-3-10-0-beta1/49603?page=2#post_32",
  "publishedAt": "2026-06-06T23:31:21.000Z",
  "site": "https://hub.jmonkeyengine.org",
  "tags": [
    "@RiccardoBlb"
  ],
  "textContent": "Hello @RiccardoBlb,\nI’m seeking some guidance regarding the ShaderTypeenum. I am implementing a Vulkan backend that utilizes Compute Pipelines. Since JME’s ShaderTypecurrently lacks a Computeentry, I need to extend it.\nCould you advise on the best approach to add this? Also, would you be open to including this enum in the upcoming stable release?",
  "title": "jME 3.10.0-beta1"
}