{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreic2kfhquqv35e7fw7xfu7jazvpafan2dnixhpztycak44fhq5uxve",
    "uri": "at://did:plc:dxjzgxe7cvirxkwfjr2tjspt/app.bsky.feed.post/3mnjnqdkyo6c2"
  },
  "path": "/t/emulating-lighting-from-babylon/49612#post_2",
  "publishedAt": "2026-06-05T07:32:20.000Z",
  "site": "https://hub.jmonkeyengine.org",
  "textContent": "Hello, it’s potentially possible to apply any lighting with shaders and jME’s materials system. How to do that, however, depends on the specific lighting you want to achieve.",
  "title": "Emulating Lighting from Babylon"
}