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jME 3.10.0-beta1

jMonkeyEngine Hub June 4, 2026
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GraalVM is fully supported, as long as you configure reflection metadata properly. The good news is that the engine comes with a gradle plugin that does that automatically for jme classes, your app should have a build.gradle with this plugins { id 'application' id 'org.graalvm.buildtools.native' version '1.1.0' id 'org.jmonkeyengine.nativeimage' } application { mainClass = 'com.example.MyGame' } graalvmNative { binaries { named('main') { imageName = 'my-game' mainClass = 'com.example.MyGame' project.ext.jmeApplyDefaultNativeImageResourceSettings(delegate) } } } and if you use reflection directly in your app, you can add additional classes and annotation by specifying ext.jmeNativeImageAdditionalTargetTypes = [ 'com.example.classAccessedWithReflection1', 'com.example.classAccessedWithReflection2', 'com.example.classAccessedWithReflection3' ] ext.jmeNativeImageAdditionalTargetAnnotations = [ 'com.example.AnnotationAccessedWithReflection' ] before graalvmNative. Or you can use the usual graalvm tracing agent and make it autogenerate the metadata.

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