{
"$type": "site.standard.document",
"bskyPostRef": {
"cid": "bafyreifwlnoaiynaizstqjgrwtzx3unp7ewtw5siwryr2fqbi7w3c5scga",
"uri": "at://did:plc:dxjzgxe7cvirxkwfjr2tjspt/app.bsky.feed.post/3mnfptyut7qz2"
},
"path": "/t/mirror-mesh-modifier/49611#post_5",
"publishedAt": "2026-06-03T16:56:35.000Z",
"site": "https://hub.jmonkeyengine.org",
"textContent": "Sure, if you use gltf as export format, all the modifiers are applied by blender before export. Jme will properly handle whatever is exported by the gltf exporter.\n\nWe have a fairly good gltf loader, but there are some things in blender that are simply not supported by their exporter, so make sure you check their documentation too.",
"title": "Mirror Mesh Modifier"
}