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"path": "/t/testing-new-ios-backend/49609#post_4",
"publishedAt": "2026-06-02T07:10:23.000Z",
"site": "https://hub.jmonkeyengine.org",
"tags": [
"libJGLIOS custom-native-frameworks"
],
"textContent": "joliver82:\n\n> About the build itself, I’m getting lots of linker errors:\n\nMake sure you have the `jme3-ios` module dependency in your app, and add this dependency too:\n\n\n org.ngengine:libjglios-angle-ios:0.5\n\n\ni forgot to include it in `jme3-ios`, will fix soon\n\njoliver82:\n\n> Apart from the issues I’ve found so far, I have other question, how to add external libraries? For example what if I want to add facebook login or google ads? I also have a custom iOS compilation of libbulletjme for minie in xcframework format, how could I include it to the graalvm library?\n\nYou just have to package the xcframeworks into `lib/ios/` in any jar in the classpath, similar to what you would do in android, libjglios discovers them automatically. You can use a json file to set ios metadata. See this for more details libJGLIOS custom-native-frameworks\n\njoliver82:\n\n> So it would be great if possible to add also x86_64 arch\n\nSupporting the build on x86 targeting arm64 iphone should be feasible.\nx86 to x86 simulator (is it a thing?) might be harder.\n\nI don’t have an x86 mac, but i will try to get it to work on github actions.",
"title": "Testing new iOS backend"
}