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  "path": "/t/mixing-animations-with-ragdoll-behaviour/49598#post_6",
  "publishedAt": "2026-06-01T22:27:12.000Z",
  "site": "https://hub.jmonkeyengine.org",
  "tags": [
    "stephengold.github.io",
    "The Minie project",
    "the javadoc",
    "github.com/stephengold/Minie",
    "Jme3Examples/src/main/java/jme3test/bullet/TestBoneRagdoll.java",
    "52a352e3e",
    "show original",
    "MinieExamples/src/main/java/jme3utilities/minie/test/TestDac.java",
    "github.com",
    "GitHub - capdevon/Archer-Game-Template2: A Third Person Shooter demo made with..."
  ],
  "textContent": "stephengold.github.io\n\n### The Minie project\n\nAn introduction to DynamicAnimControl\n\nis as far as the tutorial goes.\n\nThe big picture is that canned animations get “played” on an `AnimComposer` in the usual way. `DynamicAnimControl` builds a tree of physics colliders (“links”) corresponding to the major joints in the armature. DAC interposes itself between the `AnimComposer` and the `SkinningControl`, where it can blend physics data in with the joint transforms used for skinning.\n\nTo continue further, I suggest studying the javadoc and experimenting with some of the applications that utilize `DynamicAnimControl`, such as:\n\ngithub.com/stephengold/Minie\n\n#### Jme3Examples/src/main/java/jme3test/bullet/TestBoneRagdoll.java\n\n52a352e3e\n\n\n    /*\n     * Copyright (c) 2009-2021 jMonkeyEngine\n     * All rights reserved.\n     *\n     * Redistribution and use in source and binary forms, with or without\n     * modification, are permitted provided that the following conditions are\n     * met:\n     *\n     * * Redistributions of source code must retain the above copyright\n     *   notice, this list of conditions and the following disclaimer.\n     *\n     * * Redistributions in binary form must reproduce the above copyright\n     *   notice, this list of conditions and the following disclaimer in the\n     *   documentation and/or other materials provided with the distribution.\n     *\n     * * Neither the name of 'jMonkeyEngine' nor the names of its contributors\n     *   may be used to endorse or promote products derived from this software\n     *   without specific prior written permission.\n     *\n     * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS\n\n\nThis file has been truncated. show original\n\ngithub.com/stephengold/Minie\n\n#### MinieExamples/src/main/java/jme3utilities/minie/test/TestDac.java\n\n52a352e3e\n\n\n    /*\n     Copyright (c) 2018-2024 Stephen Gold\n     All rights reserved.\n\n     Redistribution and use in source and binary forms, with or without\n     modification, are permitted provided that the following conditions are met:\n     * Redistributions of source code must retain the above copyright\n     notice, this list of conditions and the following disclaimer.\n     * Redistributions in binary form must reproduce the above copyright\n     notice, this list of conditions and the following disclaimer in the\n     documentation and/or other materials provided with the distribution.\n     * Neither the name of the copyright holder nor the names of its contributors\n     may be used to endorse or promote products derived from this software without\n     specific prior written permission.\n\n     THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS \"AS IS\" AND\n     ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED\n     WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE\n     DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE\n     FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL\n\n\nThis file has been truncated. show original\n\ngithub.com\n\n### GitHub - capdevon/Archer-Game-Template2: A Third Person Shooter demo made with...\n\nA Third Person Shooter demo made with jMonkeyEngine.",
  "title": "Mixing animations with Ragdoll behaviour"
}