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jME 3.10.0-beta1

jMonkeyEngine Hub May 31, 2026
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RiccardoBlb:

Refactoring every platform backend to make sure they are reliable and up to date : switching to SDL3 for desktop, proper gamepad and remapping support, gamepad rumble, device rumble,

This is a great move! I actually had to roll my own low-level solution using system calls via JNI on both Linux and Windows, since GLFW didn’t support gamepad rumble out of the box. It’s going to take me some time to refactor my code, as I’m currently calling some GLFW functions directly (to fetch available screen resolutions and for some joystick-related features), but the refactoring time is totally worth it, since SDL3 is a much more mature library and will definitely make working with the engine a lot easier.

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