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"path": "/t/mixing-animations-with-ragdoll-behaviour/49598#post_3",
"publishedAt": "2026-05-31T14:55:54.000Z",
"site": "https://hub.jmonkeyengine.org",
"textContent": "And can I make the bones respond more or less to physics, or to the animation? What I need is a character that runs a walking animation. Then it is hit by a ball. His body responds but the bones are gradually forced back to the animation.\n\nI thought of something like doing it ‘manually’ by letting DAC provide a ragdoll and having a second armature that plays animations. After every physics tic, it would blend the ragdoll bones with the animated bones. Per bone group I would set the force of the animation.",
"title": "Mixing animations with Ragdoll behaviour"
}