{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreie4iddyuxvp2j767kaxqgsfzprqbtndhfgosiodcndwvauwdzdk2m",
    "uri": "at://did:plc:dxjzgxe7cvirxkwfjr2tjspt/app.bsky.feed.post/3mn5njvvxy2p2"
  },
  "path": "/t/jme-3-10-0-alpha5/49602#post_15",
  "publishedAt": "2026-05-31T12:54:02.000Z",
  "site": "https://hub.jmonkeyengine.org",
  "tags": [
    "GitHub - NostrGameEngine/angle-builder: Build Google ANGLE libraries for Java · GitHub",
    "angle-builder/release-windows-x64.gn at 6323d312968026589ae82bc0b0e5076354b7f1ba · NostrGameEngine/angle-builder · GitHub"
  ],
  "textContent": "Mhh, I don’t remember if i tested vulkan on windows actually, i suspect this could be the culprit : `angle_shared_libvulkan = true`\n\nIf you want to try to compile it locally on windows, this is the builder: GitHub - NostrGameEngine/angle-builder: Build Google ANGLE libraries for Java · GitHub\n\nand this is the windows configuration angle-builder/release-windows-x64.gn at 6323d312968026589ae82bc0b0e5076354b7f1ba · NostrGameEngine/angle-builder · GitHub\n\n(you can set `angle_enable_d3d11 = false` to automatically default to vulkan)",
  "title": "jME 3.10.0-alpha5"
}