{
"$type": "site.standard.document",
"bskyPostRef": {
"cid": "bafyreie4iddyuxvp2j767kaxqgsfzprqbtndhfgosiodcndwvauwdzdk2m",
"uri": "at://did:plc:dxjzgxe7cvirxkwfjr2tjspt/app.bsky.feed.post/3mn5njvvxy2p2"
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"path": "/t/jme-3-10-0-alpha5/49602#post_15",
"publishedAt": "2026-05-31T12:54:02.000Z",
"site": "https://hub.jmonkeyengine.org",
"tags": [
"GitHub - NostrGameEngine/angle-builder: Build Google ANGLE libraries for Java · GitHub",
"angle-builder/release-windows-x64.gn at 6323d312968026589ae82bc0b0e5076354b7f1ba · NostrGameEngine/angle-builder · GitHub"
],
"textContent": "Mhh, I don’t remember if i tested vulkan on windows actually, i suspect this could be the culprit : `angle_shared_libvulkan = true`\n\nIf you want to try to compile it locally on windows, this is the builder: GitHub - NostrGameEngine/angle-builder: Build Google ANGLE libraries for Java · GitHub\n\nand this is the windows configuration angle-builder/release-windows-x64.gn at 6323d312968026589ae82bc0b0e5076354b7f1ba · NostrGameEngine/angle-builder · GitHub\n\n(you can set `angle_enable_d3d11 = false` to automatically default to vulkan)",
"title": "jME 3.10.0-alpha5"
}