{
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  "path": "/t/mixing-animations-with-ragdoll-behaviour/49598#post_2",
  "publishedAt": "2026-05-29T01:39:13.000Z",
  "site": "https://hub.jmonkeyengine.org",
  "textContent": "This sounds like exactly the sort of behavior `DynamicAnimControl` was designed for. You can reconfigure the DAC on-the-fly to change which bones are kinematic (controlled by animations) and which ones are dynamic (ragdoll).",
  "title": "Mixing animations with Ragdoll behaviour"
}