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"path": "/t/mixing-animations-with-ragdoll-behaviour/49598#post_1",
"publishedAt": "2026-05-25T08:30:46.000Z",
"site": "https://hub.jmonkeyengine.org",
"textContent": "I am trying to create a character that is animated - for now using Mixamo animations - but also behaves like a ragdoll when hit by a ball. And I am struggling with how to set this up.\n\nIs there a way to leave this entirely to Minie physics DAC? Or should I detect the moment of impact and turn the character into a ragdoll?\n\nI want the character to either fall down completely or recover and continue it’s plan.\n\nAnd eventually I also want the body to respond to movements and acceleration.\n\nI also plan to combine animations, like the legs walking and one arm point to a location. The rest of the body should respond like a ragdoll.\n\nWhat would be the best setup to get this flexibility? Are Mixamo animation a good choice? They control all bones, and maybe custom animations on just specific bones could work better here, leaving the remaining bones free to be animated with a different animation or respond to physics.",
"title": "Mixing animations with Ragdoll behaviour"
}