{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreiftwka7nmuz5y5i5yurkl5po5vbyfkzi3t4xzi7rmjqayvoilx4g4",
    "uri": "at://did:plc:dxjzgxe7cvirxkwfjr2tjspt/app.bsky.feed.post/3mmel6pxejku2"
  },
  "path": "/t/moving-and-turning-the-camera-simultaneously/49593#post_4",
  "publishedAt": "2026-05-19T07:06:46.000Z",
  "site": "https://hub.jmonkeyengine.org",
  "textContent": "There are different approaches to solve this. If the camera rotation does not affect direction of the object.\n\n  * One simple that comes to me is just have a cameraNode as a child of the character/vehicle and basically just control the camera’s rotation in the local space as the object moves.\n  * Another is the camera “catches up” or matches the character’s position and has it’s rotation in the global space.\n\n\n\nIt really depends on the kind of project to find the right approach",
  "title": "Moving and turning the camera simultaneously"
}