Seeking 'architecture' advice for a team of soccer playing ragdolls
jMonkeyEngine Hub
May 14, 2026
I’m not an expert in animation and how it works under the hood but I think that if you use the same skeleton for all models you can share animations (use same animation file for all players). I actually tried that and it worked fine with Mixamo models and FBX animations.
Regarding controller per player - that makes sense to me. I would create a base controller and have all the other inherit from it
Good luck!
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