{
  "$type": "site.standard.document",
  "bskyPostRef": {
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    "uri": "at://did:plc:dxjzgxe7cvirxkwfjr2tjspt/app.bsky.feed.post/3mlkl5nfxgma2"
  },
  "path": "/t/may-2026-monthly-wip-screenshot-thread/49579#post_9",
  "publishedAt": "2026-05-11T01:37:51.000Z",
  "site": "https://hub.jmonkeyengine.org",
  "textContent": "Here are some screenshots showing the engine’s (new as of 3.8.0-stable) KHR ToneMap filter for PBR scenes.\n\nHere is day time with the KHR Filter:\n\nCompared to day time without:\n\nAnd then here is night with KHR Filter:\n\nCompared to night without:\n\nI personally like the effect at day much better with the KHR Tonemap filter enabled (the colors are deeper and less washed out when using the filter) but I’m not sure which I like better at night. So for now I’ll probably just turn it on by default and make a togglable setting in my game so players can turn it on or off based on their personal preference.",
  "title": "(May 2026) Monthly WIP Screenshot Thread"
}