(May 2026) Monthly WIP Screenshot Thread
jMonkeyEngine Hub
May 2, 2026
I recently added a (not so pretty) custom AssetLoader that skips loading textures in my game
and instead loads a blank 1x1 texture for everything. This is proving to be a huge time saver when I’m debugging things that require stopping/starting my game repeatedly when I’m struggling to get something to work how I expect.
Now my game loads in about 2-3 seconds rather than the usual 10-30 seconds that some larger levels were starting to take.
It can also be toggled to still load texture if they are located in the Interface/ directory so that way I can debug menus and interfaces much faster now too.
I probably should have done something like this long ago as soon as my game’s levels got to the point that they started taking more than a few seconds to load. But lately I’ve come to need something like this much more than in the past. Lately I’ve been really noticing that my mind isn’t handling coding and troubleshooting things as well as it used to ever since I got sick with lyme at the end of last year, and I sadly find myself making many more dumb mistakes than I used to. The other night I spent 30 minutes trying to debug a very dumb typo-related mistake that should have taken less than a minute to fix, and unfortunately I’ve been making way more mistakes like this than I did before getting sick. I’ve been struggling with focus and motivation in general, and then situations like that really feel like they set me back and demotivate me even further. But I am hoping I’ll eventually feel back to normal, and I know coding is a great cognitive exercise even if its feeling frustrating for me lately, so I’m just going to stick it out and hopefully feel back to normal eventually. But in the meantime, I hope this hack I’ve come up with to load my game faster will help me to waste less time when I’m debugging things that require stopping/starting my game repeatedly.
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