{
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  "path": "/t/lemur-shaderbackgroundcomponent/49571#post_4",
  "publishedAt": "2026-05-01T14:54:09.000Z",
  "site": "https://hub.jmonkeyengine.org",
  "textContent": "The UI elements—specifically the Start Menu button and the minimap (lower-left corner of the second image)—utilize a dynamic shader reminiscent of **Fallout 4’s Pip-Boy** , featuring a green CRT aesthetic.\n\nFor the showcase code, I created this class because there doesn’t seem to be a straightforward way to apply materials directly to the background in Lemur. I’m posting this to see if I’ve overlooked something or if there’s a native Lemur approach I’m missing… I usually share posts like this when I’m unsure if my solution is correct and can’t find any obvious issues myself.",
  "title": "(Lemur)ShaderBackgroundComponent"
}