SceneMax3D IDE (WIP)
jMonkeyEngine Hub
April 27, 2026
Finally, a decent lighting system with full design-time support:
6 different light types with dedicated Gizmos. The light object inherits the regular game object so it can be moved / rotated at run-time just like any other game object.
What else - a new game camera system with built-in 3rd person, 1st person and fighting game cameras and various ready to use camera modifiers. Most of the fighting game camera strategy code was replaced by using the new fighting game camera with some modifiers when needed to “shake” the world.
MCP server - more than 60 tools allowing automation/debugging of most of the application aspects - really useful
Discussion in the ATmosphere