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SceneMax3D IDE (WIP)

jMonkeyEngine Hub April 15, 2026
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Built-in AI tools In the file/settings.. menu, there are two tabs for AI setup & MCP integration. The IDE now has a built-in MCP server end point with ~30 tools ready to accept commands from Claude / Codex / built-in Gemma. The MCP tab will help installing command lines & log-in to the commercial models. The Local Gemma tab has all the tools for installing & configuring a local Gemma model 2B/4B After installing when the IDE starts, you will see an indication that the MCP server is running and whether or not the local Gemma is active: Finally whenever you need some help in search / write code / design UI / any other help you can think of - just open the built-in AI console - in this sample I’m asking Claude to make the opponent fighter much more exciting in his moves: And here is Claude’s response and actual modifications: The models has the ability to search/open/edit files and UI designers to perform their tasks. Claude is working very nice / Gemma is still kind of “stupid” (I need to put e lot of effort to make him worth something) and Codex is smart but needs more effort to make him work from within the IDE (from outside its working fine). It’s just the beginning but making the IDE AI-native in the long term will reduce a lot of friction from developers from doing boring stuff so productivity will boost (I hope so )

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