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  "path": "/t/scenemax3d-ide-wip/49439#post_17",
  "publishedAt": "2026-04-09T21:30:39.000Z",
  "site": "https://hub.jmonkeyengine.org",
  "tags": [
    "Cinematic Camera Design-Time And Run-Time"
  ],
  "textContent": "Cinematic camera in design-time and run-time. It works fine now but there are so many more features that it’s possible to add to that system…\nIn the below video - a cinematic camera with 3 rails, each contributed 1 track to the sequence. the intent was to have the camera hover around the player on game-over.\nIn run-time I set the camera to play against player1 performing the entire sequence in 10 seconds:\n\n\n    cincam1=>cinematic.camera.cinematic1\n    cincam1.play : target (player1 forward 1 up 3), duration 10\n\n\nAlso - the “GAME OVER” text and the “Press space to continue” text are now using a text field from the new UI system rendering the text using the new messaging system:\n\n\n    UI.layer1.panelMsg.txtMsg.message(\"GAME OVER\", TextEffect.fade_in | TextEffect.zoom_in, 2) Async\n\n\nnotice the fade_in combined with zoom_in effects. you can mix any of the below effects:\n\n\nCinematic Camera Design-Time And Run-Time",
  "title": "SceneMax3D IDE (WIP)"
}