{
"$type": "site.standard.document",
"bskyPostRef": {
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"uri": "at://did:plc:dxjzgxe7cvirxkwfjr2tjspt/app.bsky.feed.post/3mj7gahvqsuk2"
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"path": "/t/gltf-skinned-mesh-from-max-offset/49459#post_3",
"publishedAt": "2026-04-10T21:52:10.000Z",
"site": "https://hub.jmonkeyengine.org",
"tags": [
"Test Model"
],
"textContent": "Test Model\n\nWhen I load this model up in the babylon sandbox all seems okay. I also wanted to know if there’s a way to import this gltf file with all the animations and 2 animation controllers. I can control them separately in Babylon but it messes up when I convert it to j3o. I’ve exported each animation as their own gltf and assembled the file in the SDK but would be so much simplier if I was able to just bring everything in as a scene.",
"title": "Gltf skinned mesh from Max offset"
}