{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreigpw37ouwchbl34ff5pmrp5fuw6cudkqnn24cfb6sfrbtpty5ofg4",
    "uri": "at://did:plc:dxjzgxe7cvirxkwfjr2tjspt/app.bsky.feed.post/3mj6izrz7diz2"
  },
  "path": "/t/gltf-skinned-mesh-from-max-offset/49459#post_3",
  "publishedAt": "2026-04-10T21:52:10.000Z",
  "site": "https://hub.jmonkeyengine.org",
  "tags": [
    "Test Model"
  ],
  "textContent": "Test Model\n\nWhen I load this model up in the babylon sandbox all seems okay. I also wanted to know if there’s a way to import this gltf file with all the animations and 2 animation controllers. I can control them separately in Babylon but it messes up when I convert it to j3o. I’ve exported each animation as their own gltf and assembled the file in the SDK but would be so much simplier if I was able to just bring everything in as a scene.",
  "title": "Gltf skinned mesh from Max offset"
}