Gltf skinned mesh from Max offset
jMonkeyEngine Hub
April 10, 2026
Not sure what is happening with my export of skinned meshes. I’m working in 3D Max and using babylon to export to gltf. When I view in the Babylon viewer all seems fine but when I bring into jMonkey SDK and convert to j3o it offset the mesh and animation by what looks like using itself as the origin instead of the world origin. Anyone know how to fix this?
Discussion in the ATmosphere