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SceneMax3D IDE (WIP)

jMonkeyEngine Hub April 9, 2026
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Cinematic camera in design-time and run-time. It works fine now but there are so many more features that it’s possible to add to that system… In the below video - a cinematic camera with 3 rails, each contributed 1 track to the sequence. the intent was to have the camera hover around the player on game-over. In run-time I set the camera to play against player1 performing the entire sequence in 10 seconds:

cincam1=>cinematic.camera.cinematic1
cincam1.play : target (player1 forward 1 up 3), duration 10

Also - the “GAME OVER” text and the “Press space to continue” text are now using a text field from the new UI system rendering the text using the new messaging system:

UI.layer1.panelMsg.txtMsg.message("GAME OVER", TextEffect.fade_in | TextEffect.zoom_in, 2) Async

notice the fade_in combined with zoom_in effects. you can mix any of the below effects:

Cinematic Camera Design-Time And Run-Time

Discussion in the ATmosphere

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