{
  "$type": "site.standard.document",
  "bskyPostRef": {
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    "uri": "at://did:plc:dxjzgxe7cvirxkwfjr2tjspt/app.bsky.feed.post/3miumr2wx6vv2"
  },
  "path": "/t/rapid-escalation-first-steam-prototype/49438#post_19",
  "publishedAt": "2026-04-06T15:32:03.000Z",
  "site": "https://hub.jmonkeyengine.org",
  "tags": [
    "@67efe95b",
    "@6d6b098f",
    "@dd7986b",
    "@4a2d812e",
    "@4a3b2151"
  ],
  "textContent": "Just tested it. I cannot upload the logs here, so copying them. I started the game, went to the options menu and changed resolution option to fullscreen, then ALT+F4 so you don’t have excessive/useless logs\n\ninfo.log:\n\n\n    READING GAME FILE: /home/joliver/Descargas/games/Rapid Escalation - Prototype(v0.0.2)-Linux/game.j3g\n    Project path: /home/joliver/Descargas/games/Rapid Escalation - Prototype(v0.0.2)-Linux\n    Found start scene name: start\n    PROJECT DATA 1= com.bruynhuis.envision.persistance.ProjectData@1f36e637\n    Project Name is: Rapid Escalation\n    Light found: com.jme3.light.AmbientLight Color = Color[0.5, 0.5, 0.5, 1.0]\n    Light found: com.jme3.light.DirectionalLight Color = Color[1.0, 1.0, 1.0, 1.0]\n    LOADING BACKGROUND FROM EDITOR UTILS: Color[0.0, 0.0, 0.0, 1.0]\n    LOAd CAMERA SETTINGS PARALLEL: true\n    PAR DIS: 11.0\n    GAMMA CORRECTION: false\n    Loading language en\n\n    --------------------------------------------------------------------\n     > BEST DISPLAY MODE: 24, w: 1920, h: 1080; freq:120\n    -----------------------------------------------------------------------------------\n\n    $$$$$$$$$$$$$$$$$$$$$$$$ LOADING SCENE: menu $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\n    Reading vertices: [Ljava.util.ArrayList;@67efe95b\n    Reading vertices: [Ljava.util.ArrayList;@6d6b098f\n    Reading vertices: [Ljava.util.ArrayList;@dd7986b\n    Reading vertices: [Ljava.util.ArrayList;@4a2d812e\n    Reading vertices: [Ljava.util.ArrayList;@4a3b2151\n    Successfully saved the game data\n            PRE LOAD ASSET: Sounds/soundui/button-hover-low.ogg ON MODEL AudioBuffer[id=-1, ch=2, bits=16, rate=44100, duration=0.28312925]\n            PRE LOAD ASSET: Sounds/soundui/button-pressed.ogg ON MODEL AudioBuffer[id=-1, ch=2, bits=16, rate=44100, duration=1.1390929]\n            PRELOAD PARTICLES\n            PRELOAD PARTICLES\n            PRELOAD PARTICLES\n            PRELOAD PARTICLES\n            PRELOAD PARTICLES\n            PRE LOAD ASSET: Models/asteroids/asteroid1.j3o ON MODEL asteroid1 (Geometry)\n            PRE LOAD ASSET: Models/effects/asteroid1-die-effect.j3o ON MODEL asteroid1-die-fx (ParticleEmitter)\n            PRELOAD PARTICLES\n            PRELOAD PARTICLES\n            PRELOAD PARTICLES\n            PRELOAD PARTICLES\n            PRELOAD PARTICLES\n            PRE LOAD ASSET: Models/effects/coin-effect-asteroid.j3o ON MODEL coin_effect_asteroid (Node)\n            PRE LOAD ASSET: Models/asteroids/asteroid2.j3o ON MODEL asteroid2 (Geometry)\n            PRE LOAD ASSET: Models/asteroids/asteroid3.j3o ON MODEL asteroid3 (Geometry)\n            PRE LOAD ASSET: Models/asteroids/asteroid4.j3o ON MODEL asteroid4 (Geometry)\n            PRE LOAD ASSET: Models/effects/asteroid2-die-effect.j3o ON MODEL asteroid2-die-fx (ParticleEmitter)\n            PRELOAD PARTICLES\n            PRELOAD PARTICLES\n            PRELOAD PARTICLES\n            PRELOAD PARTICLES\n            PRELOAD PARTICLES\n            PRE LOAD ASSET: Models/asteroids/asteroid5.j3o ON MODEL asteroid5 (Geometry)\n    Light found: com.jme3.light.AmbientLight Color = Color[0.5, 0.5, 0.5, 1.0]\n    Light found: com.jme3.light.DirectionalLight Color = Color[1.0, 1.0, 1.0, 1.0]\n    LOADING BACKGROUND FROM EDITOR UTILS: Color[0.0, 0.0, 0.0, 1.0]\n    LOAd CAMERA SETTINGS PARALLEL: true\n    PAR DIS: 11.0\n    UI PANEL LOAD CHILDREN: Panel1\n    Found UIButtonControl, is a button: true\n    Found UIButtonControl, is a button: true\n    Found UIButtonControl, is a button: true\n    Found UIButtonControl, is a button: true\n    Found UIButtonControl, is a button: true\n    Track Duration = 125.99998\n    Clear all on UIPanelControl\n    UI PANEL LOAD CHILDREN: Panel1\n    Found UIButtonControl, is a button: false\n    Found UIButtonControl, is a button: false\n    Found UIButtonControl, is a button: false\n    Found UIButtonControl, is a button: false\n    Found UIButtonControl, is a button: false\n    Found UIButtonControl, is a button: false\n    Found UIButtonControl, is a button: false\n    Found UIButtonControl, is a button: false\n    Found UIButtonControl, is a button: false\n    Found UIButtonControl, is a button: true\n    Found UIButtonControl, is a button: true\n    Found UIButtonControl, is a button: true\n    Found UIButtonControl, is a button: true\n    Found UIButtonControl, is a button: false\n    Found UIButtonControl, is a button: false\n    Found UIButtonControl, is a button: false\n    Found UIButtonControl, is a button: false\n    Found UIButtonControl, is a button: true\n    Found UIButtonControl, is a button: true\n    Found UIButtonControl, is a button: true\n    Found UIButtonControl, is a button: true\n    Found UIButtonControl, is a button: true\n    Found UIButtonControl, is a button: true\n    Found UIButtonControl, is a button: true\n    Found UIButtonControl, is a button: true\n    Found UIButtonControl, is a button: true\n    Successfully saved the game data\n    DISPLAY RESOLUTION: 2560.0 x 1440.0\n    HIGHEST RESOLUTION IS: 2560 x 1440\n\n    --------------------------------------------------------------------\n     > BEST DISPLAY MODE: 24, w: 1920, h: 1080; freq:120\n    -----------------------------------------------------------------------------------\n\n\n\n\nerror.log:\n\n\n    abr 06, 2026 5:26:25 P. M. com.jme3.system.JmeDesktopSystem initialize\n    INFORMACIÓN: Running on jMonkeyEngine 3.9.0-stable\n     * Branch: HEAD\n     * Git Hash: f44d59a\n     * Build Date: 2026-01-20\n    abr 06, 2026 5:26:28 P. M. com.jme3.system.lwjgl.LwjglContext printContextInitInfo\n    INFORMACIÓN: LWJGL 2.9.5 context running on thread jME3 Main\n     * Graphics Adapter: null\n     * Driver Version: null\n     * Scaling Factor: 1\n    abr 06, 2026 5:26:28 P. M. com.jme3.renderer.opengl.GLRenderer loadCapabilitiesCommon\n    INFORMACIÓN: OpenGL Renderer Information\n     * Vendor: Intel\n     * Renderer: Mesa Intel(R) Graphics (ADL GT2)\n     * OpenGL Version: 4.6 (Compatibility Profile) Mesa 22.3.6\n     * GLSL Version: 4.60\n     * Profile: Compatibility\n    abr 06, 2026 5:26:28 P. M. net.java.games.input.ControllerEnvironment log\n    INFORMACIÓN: Linux plugin claims to have found 17 controllers\n    abr 06, 2026 5:26:28 P. M. com.jme3.audio.openal.ALAudioRenderer printAudioRendererInfo\n    INFORMACIÓN: Audio Renderer Information\n     * Device: OpenAL Soft\n     * Vendor: OpenAL Community\n     * Renderer: OpenAL Soft\n     * Version: 1.1 ALSOFT 1.15.1\n     * Supported channels: 64\n     * ALC extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback\n     * AL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency\n    abr 06, 2026 5:26:28 P. M. com.jme3.audio.openal.ALAudioRenderer initOpenAL\n    ADVERTENCIA: Pausing audio device not supported (ALC_SOFT_pause_device).\n    abr 06, 2026 5:26:28 P. M. com.jme3.audio.openal.ALAudioRenderer initEfx\n    INFORMACIÓN: Audio effect extension version: 1.0\n    abr 06, 2026 5:26:28 P. M. com.jme3.audio.openal.ALAudioRenderer initEfx\n    INFORMACIÓN: Audio max auxiliary sends: 4\n    abr 06, 2026 5:26:30 P. M. com.jme3.material.plugins.J3MLoader readDefine\n    ADVERTENCIA: In technique 'CartoonEdge':\n    Define 'SPHERE_MAP' mapped to non-existent material parameter 'SphereMap', ignoring.\n    abr 06, 2026 5:26:30 P. M. com.jme3.material.plugins.J3MLoader readDefine\n    ADVERTENCIA: In technique 'CartoonEdge':\n    Define 'FOG' mapped to non-existent material parameter 'FogColor', ignoring.\n    abr 06, 2026 5:26:30 P. M. com.jme3.material.plugins.J3MLoader readDefine\n    ADVERTENCIA: In technique 'CartoonEdge':\n    Define 'FOG_SKY' mapped to non-existent material parameter 'FogSkyBox', ignoring.\n    abr 06, 2026 5:26:30 P. M. com.jme3.material.plugins.J3MLoader readDefine\n    ADVERTENCIA: In technique 'Glow':\n    Define 'NUM_BONES' mapped to non-existent material parameter 'NumberOfBones', ignoring.\n    abr 06, 2026 5:26:30 P. M. com.jme3.material.plugins.J3MLoader readDefine\n    ADVERTENCIA: In technique 'Glow':\n    Define 'INSTANCING' mapped to non-existent material parameter 'UseInstancing', ignoring.\n    abr 06, 2026 5:26:30 P. M. com.jme3.material.plugins.J3MLoader readDefine\n    ADVERTENCIA: In technique 'Glow':\n    Define 'HAS_POINTSIZE' mapped to non-existent material parameter 'PointSize', ignoring.\n    abr 06, 2026 5:26:30 P. M. com.jme3.material.plugins.J3MLoader readDefine\n    ADVERTENCIA: In technique 'Glow':\n    Define 'NUM_MORPH_TARGETS' mapped to non-existent material parameter 'NumberOfMorphTargets', ignoring.\n    abr 06, 2026 5:26:30 P. M. com.jme3.material.plugins.J3MLoader readDefine\n    ADVERTENCIA: In technique 'Glow':\n    Define 'NUM_TARGETS_BUFFERS' mapped to non-existent material parameter 'NumberOfTargetsBuffers', ignoring.\n    abr 06, 2026 5:26:31 P. M. com.jme3.input.InputManager addMapping\n    ADVERTENCIA: Attempted to add mapping \"INPUT_ARROW_LEFT\" twice to trigger.\n    abr 06, 2026 5:26:31 P. M. com.jme3.input.InputManager addMapping\n    ADVERTENCIA: Attempted to add mapping \"INPUT_ARROW_RIGHT\" twice to trigger.\n    abr 06, 2026 5:26:31 P. M. com.jme3.material.Material checkSetParam\n    ADVERTENCIA: Material parameter being set: Gamma with type Float doesn't match definition types Int\n    abr 06, 2026 5:26:31 P. M. com.jme3.material.Material checkSetParam\n    ADVERTENCIA: Material parameter being set: Exposure with type Float doesn't match definition types Int\n    abr 06, 2026 5:26:31 P. M. com.jme3.material.Material checkSetParam\n    ADVERTENCIA: Material parameter being set: Gamma with type Float doesn't match definition types Int\n    abr 06, 2026 5:26:31 P. M. com.jme3.material.Material checkSetParam\n    ADVERTENCIA: Material parameter being set: Exposure with type Float doesn't match definition types Int\n    abr 06, 2026 5:26:31 P. M. com.jme3.renderer.opengl.GLRenderer loadCapabilitiesCommon\n    INFORMACIÓN: OpenGL Renderer Information\n     * Vendor: Intel\n     * Renderer: Mesa Intel(R) Graphics (ADL GT2)\n     * OpenGL Version: 4.6 (Compatibility Profile) Mesa 22.3.6\n     * GLSL Version: 4.60\n     * Profile: Compatibility\n    abr 06, 2026 5:26:39 P. M. com.jme3.material.Material checkSetParam\n    ADVERTENCIA: Material parameter being set: Gamma with type Float doesn't match definition types Int\n    abr 06, 2026 5:26:39 P. M. com.jme3.material.Material checkSetParam\n    ADVERTENCIA: Material parameter being set: Exposure with type Float doesn't match definition types Int\n    abr 06, 2026 5:26:39 P. M. com.jme3.renderer.opengl.GLRenderer loadCapabilitiesCommon\n    INFORMACIÓN: OpenGL Renderer Information\n     * Vendor: Intel\n     * Renderer: Mesa Intel(R) Graphics (ADL GT2)\n     * OpenGL Version: 4.6 (Compatibility Profile) Mesa 22.3.6\n     * GLSL Version: 4.60\n     * Profile: Compatibility\n    abr 06, 2026 5:26:52 P. M. com.jme3.audio.openal.ALAudioRenderer destroyOpenAL\n    INFORMACIÓN: OpenAL context destroyed.\n\n",
  "title": "Rapid Escalation (First Steam Prototype)"
}