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SceneMax3D IDE (WIP)

jMonkeyEngine Hub April 4, 2026
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Yes. the camera’s posture is a challenge. There’s a hidden sphere between the fighters closer to the main player and the camera follows it from a certain distance & angle. The goal is to see both fighters in action as much as possible. sometimes one of them (or both) performing a fast high jump or kicks out of the frame so the camera is constantly moving back & forth. I’m not sure yet what is the right formula. It’s a trial & error & lots of fighting games watch in YouTube. I’m planning to address the area of camera cinematic in the IDE - I consider it highly important

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