{
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  "path": "/t/scenemax3d-ide-wip/49439#post_12",
  "publishedAt": "2026-04-02T19:24:52.000Z",
  "site": "https://hub.jmonkeyengine.org",
  "tags": [
    "Fighting Game Progress | Apr-02-2026"
  ],
  "textContent": "The UI system is so much fun  the constraint layout engine makes sure that no matter what the resolution is - the UI elements will always be in the right place and this is sooo convenient.\nThe game objects shaders and the environment shaders are also working just fine.\nThe best practice is to apply all of those features to my existing fighting game to see how it works in real life. I think it’s improving the game - night and day. The game now looks & feels much more professional. I also removed the projector window header so exiting the game now is by pressing on ESC.\nHere is a sample of how the game looks now with the new UI system, new Font created for this game, environment shader (fog & rain) and game object shader (applied currently only on the City).\n\nFighting Game Progress | Apr-02-2026\n\nThe goal - to be able to create games fast & easy without thinking too much on the technical stuff",
  "title": "SceneMax3D IDE (WIP)"
}